Racing Game Proposal: Head-On Combat Zones

Mario Kart 8 Track Design Head-On Collisions Battle Mode 2012 Dave Delisle davesgeekyideas.com

The last post which featured Mario Karters running amok all over the track got me thinking: wouldn’t it be cool if you could combat other racers head-on for brief stretches?

How it works: The racers are split into 2 groups. They race on two tracks (that are mirror opposites) which are conjoined in small stretches (“Chaos Zones”, see above image), allowing racers to combat each other head-on. The start/finish line is placed on a conjoined section.

Mario Kart 8

Despite being split up into two groups, you’re still competing against the same number of opponents to place at the same finish line. Not only are you racing neck-and-neck while hurtling towards the finish line, but you might see an opponent making a charge for 1st directly towards you from the other group.

There would be less crowding on your group’s track (you could turn Mario Kart from 8 racers to 12 or 14 even, for 6 or 7 per group respectively). The other group would become obstacles you’d need to avoid for brief stretches, adding more unpredictability to the race.

There’s a lot of fun wrinkles you can add. Here is one where both tracks converge on the conjoined finish line by ramp. So now you have to deal with “raining” opponents:

Mario Kart 8 Ramps escape 2012 Dave Delisle davesgeekyideas.com

Track configurations can have multiple conjoined areas. There would be gates and signage to always alert racers to which track they should be on when leaving a chaos zone. Even the roads could be color-coordinated to ensure you don’t drive backwards in the other group’s track.

Other stuff to add to the Chaos sections:

- “See-Saw” ramps (teeter-totter ramps), where you after you jump the ramp, it then plops down for someone in the opposite direction to use.

- “Blind” gates. Imagine a line of several closed doors blocking the track, you have no choice but to drive through this. The problem is you can’t see if anyone is coming from the opposite direction heading for the same door as you. You’d hold your breath when approaching a blind gate, hoping not to crash!

- You could probably earn a speed boost by playing “chicken” with oncoming opponents in chaos sections. Much like the boost you’d get from narrowly missing traffic in the Burnout series.

- For a Mario Kart game, a new “Ghost” power-up would be beneficial, making you a temporary apparition for driving through Chaos zones unscathed.

- “Pinball” accessories which would occupy the area, making it a minefield for racers. So an opponent could push you into a flipper or bumper to mess with you. Having just a bunch of obstacles in general would help make this area really close quarters for all the racers.

Because of the split track, you can have team competition. At the very least, you’d have one teammate in the other group. You’d be trying to help each other win whenever possible. See someone tailing your teammate? You could try to cut them off or fire a weapon at them in the Chaos Zone. Stuff like that.

I’ve never seen a racing video game attempt this, so feel free to correct me if this is old hat. I’ve seen Hot Wheels toys with intersecting tracks, but that’s about it. Maybe this is frowned upon by the ESRB or something – we can’t be teaching kids to veer into oncoming traffic! The explanation I can think of for why this isn’t in a racer.

About these ads

Posted on September 16, 2012, in Cars, Transportation, Video Games and tagged , , , . Bookmark the permalink. 5 Comments.

  1. This is an awesome idea!

    It’s definitely something I can see fitting very well in Mario Kart.

    It’d make for some great Road Rage (they still have that, right?) in Burnout too now that you mention it.

  2. I think there are actually a few community levels that attempt this on Mod Nation Racers (I think I made an attempt myself, but failed miserably), but I can’t remember how successful they were.
    The main fun factor we’re after here is the idea of players as oncoming traffic, so perhaps it could also be achieved if players just weren’t heading for the same place or in the same direction e.g: mini sandbox city with random checkpoints per player.
    Or maybe you could just have one route with the groups going in opposite directions and starting at random points.

  3. What place each car was in could easily be determinate by reversing and transposing one half of the map over the other giving you all the racers one one track traveling in the same direction as long as each level was symmetrical.

    There could be some item or power that let you phase from one track to another or even exist in both tracks simultaneously. You’re place in the race would remain unchanged if you suddenly switched from where you are on one track to where you would be on the mirrored side.

    Like if you were in 2nd place and the person in 1st was on the mirrored side you could phase on to the mirrored side and hit them.

  4. This immediately reminded me of Dodge ‘Em for the Atari 2600. Thanks for the trip down memory lane. :)

  5. This is such an awesome idea! It would make Mario Kart even more frustrating than it usually is, and I like that.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Follow

Get every new post delivered to your Inbox.

Join 11,523 other followers

%d bloggers like this: