An elevator pitch is where you try to sell an idea in as short a time as possible, and I will attempt to do that here for some shows and video games I would like to see.
- Hunger Games video game. Battle Royale games are all the rage these days, but with platforms like Twitch and YouTube Gaming, audiences could now get involved. Viewers could help players with items and weapons, or vote on ways to make their lives miserable. Should be fun.
- Mega Man Metroidvania video game. Having recently played Hollow Knight, a large world littered with powerful bosses would make for a compelling Mega Man experience. When Mega Man is killed, he would be immediately cloned and have the option of visiting his prior death location to reclaim weapons and items, much like a similar system in Hollow Knight.
- Star Trek Frontier TV show. The USS Frontier is a massive mobile shipyard, capable of building a fleet of ships on demand. Its new mission: to travel to the very edge of the universe. This is possible thanks to a breakthrough wormhole drive that can propel the ship hundreds of thousands of light years in a matter of seconds. The mission should take several years. So why use a mobile shipyard? It constructs a series of “transport relays” that will help everyone get back home in a matter of months; it’s a one-way journey for the ship, but the crew will teleport home in the end. So what will they find at the edge of the universe?
- He-Man animated TV show. I pitched this elsewhere as an animated comedy: all the characters of Eternia now use pro wrestling to solve their disputes, a sport they glimpsed on Earth (not knowing it was scripted a la Galaxy Quest). It would parody the WWE, but also poke fun at MOTU. Nearly all of the characters are heavily invested in every match and feud.
- Scooby-Doo WHEN Are You? animated TV show. The gang is mistakenly dubbed the “greatest detectives of all time”, so they are gifted a time machine from an advanced alien race. The aliens hope that the gang can solve all of the great mysteries that were lost to the passage of time. Unfortunately, the gang believe the aliens to be people wearing disguises, so they start mashing buttons on the time machine (thinking it to be another hoax). Scooby-Doo and his pals then embark on a series of adventures throughout time, because they don’t know how to use the alien time machine. It’s sort of like Quantum Leap in a way, they just want to get back home. They also keep meddling with the timeline. I didn’t say every pitch was good!
I have a few more pitches kicking around in my head, but they don’t involve a popular intellectual property so they may not interest you! But I am thinking of writing them in short story form. Maybe someday.
This is a very broad idea where an old game cartridge is retrofitted with some form of new gadget. For this example, a mini PC was fitted in between a Nintendo 64 cartridge. Because cartridges can be disassembled into two halves, just about anything could be wedged in between.
Game cartridges could be turned into a plethora of devices: mini or single board PCs, game consoles, streaming boxes, NAS servers, Bluetooth speakers, smart assistants, and so on. Even small Game Boy cartridges could be turned into USB wall adapters.
And yes, it would be preferable if dead games (or common sports games) are used, but if none are available you can buy blank cartridge shells just about anywhere.
When EA announced Star Wars Squadrons earlier this week, a game that includes VR support, my first thought was this contraption: a VR headset combined with a Rebel pilot helmet. With built-in headphones and microphone it appears to be an ideal gaming rig.
With everything packed into a helmet, it might be more comfortable to wear than a regular VR headset. A counterweight in the back would help distribute the weight, and the lenses would be suspended from the helmet visor instead of being strapped onto your face.
Then again, there’s probably a good reason VR hasn’t been packaged in helmet form yet: it might get too hot under there? Some motorcycle helmets have cooling fans, so that could be a solution.
This “sit down” arcade cabinet design was inspired by the Atari Star Wars arcade game. The Power Loader features controls on the arm rests, just like in the film. For this mockup the monitor is in a plain cargo container, but it could be turned into the Alien queen with some good side art.
Continue reading ➞ Aliens Power Loader Arcade Cabinet
The long-awaited followup to my infamous Crumb-Buster design, a kitchen gadget that will help make Blizzards or McFlurries at home. Technically those desserts can be made with a blender but I wanted something that was easy to use, easy to clean, and was manually operated.
Continue reading ➞ Homemade McFlurry Maker
Recently I grabbed one of those Glade plug-in air fresheners because my neighbors smoke like Hobbits. The device has a pleasing flowery scent but honestly my first choice would be the aroma of french fries. It would run on oil refills, feature a USB outlet, and the sign is back-lit so it can double as a nite-lite too.
A missing feature that I really want added to all home audio systems: the ability to listen to multiple audio sources at the same time. I almost always listen to music when playing video games (with the music disabled in-game), listening to podcasts, watching YouTube, and watching sports.
Juggling multiple devices to listen to multiple audio sources at the same time isn’t too much of a pain, but if audio could be easily spliced together on one device that would be awesome (each source would need its own volume level).
Until such a feature is universally available, some makeshift devices like the design above may be worthwhile. This HDMI cable would function like normal for a game console, but can receive a secondary audio source from a smartphone using Bluetooth. Now a gamer could play Rocket League while listening to iTunes on their home theater system at the same time.
There are many possible ways audio splicing could be achieved and applied, but I felt the above design would be the most popular scenario. Again I would much prefer if “audio splicing” became a common feature in all audio electronics, rather than cobbled together in this fashion.