Star Wars VR Helmet

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When EA announced Star Wars Squadrons earlier this week, a game that includes VR support, my first thought was this contraption: a VR headset combined with a Rebel pilot helmet. With built-in headphones and microphone it appears to be an ideal gaming rig.

With everything packed into a helmet, it might be more comfortable to wear than a regular VR headset. A counterweight in the back would help distribute the weight, and the lenses would be suspended from the helmet visor instead of being strapped onto your face.

Then again, there’s probably a good reason VR hasn’t been packaged in helmet form yet: it might get too hot under there? Some motorcycle helmets have cooling fans, so that could be a solution.

Steadicam VR Rig?

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That is a question mark in the title, because I honestly don’t know if this will work: using a Steadicam arm rig to hold a VR headset. The goal is not to create a stabilized image, but to reduce the weight of the VR headset to almost nothing, while allowing complete movement of the user (within arm’s reach, literally). At least that is my theory.

The gimbals are directly above the head. The arm is affixed to a heavy pillar, that acts like a Steadicam operator. A chin strap may be needed to keep the headset on the user’s noggin. This rig could allow for really heavy headsets with huge displays and speakers, the whole nine yards. But again, I’m not really sure. Makes you think though.