Author Archives: Dave Delisle
In my opinion the “meditation clock” from Witcher 3 would be a neat clock for everyday use, however its 24-hour single hand display would be confusing, so I added a digital clock. The sun/moon displays would illuminate when the hand nears their location.
I’d like to do similar designs for Stardew Valley and other video games that feature an in-game clock display. Maybe one day down the road.
I wonder if anyone has made a Witcher-themed display for Apple Watch or other smart watches? Google tells me not yet.
A Hall Tree is a coat rack combined with a storage bench that is parked by the front door or in a mud room; here are some examples. I feel these Hall Trees could be made to look like player lockers from the pro leagues (NHL, NBA, NFL, etc.). The above design is based on the actual lockers belonging to the Calgary Flames, but you could do this with any pro team. Read the rest of this entry
Originally I planned to embed the “This Is Fine” dog in a fireplace screen, but then I felt it would be better if he appeared amidst the fire itself, so I placed him atop a fireplace grate (the thing that cradles logs). Read the rest of this entry
Here is a power bank for Trekkies! It is based on the thingy from Star Trek IV, where Pavel Chekov does the sci-fi equivalent of siphoning gas. I wanted this to be comparable in size to existing power banks, while at the same time be a life-size prop for cosplay, so I made the handle detachable. Read the rest of this entry
Here is my spin on a power bank, one that looks like an old-school Operation board game. His nose is now an indicator light to show when a device is charging, and the surgery cavities are now cable ports. There are extra USB ports in the base.
I updated the character (who is known as Cavity Sam) to wear boxer shorts and have a more relaxed pose, which echos what Hasbro has done with their official game in the past dozen or so years. That dude looks too chill.
I’ll have a few more power bank designs posted in the coming days, stay tuned for those.
This started out as another one of my papercraft projects, but I had to pull the plug because Vigo was too difficult to cut and place into position. The goal was to create a “living painting”, much like there was in the film, with Vigo and the foreground floating above the backdrop. His eyes would’ve followed you around the room. Read the rest of this entry
This actually started out as a First-Aid kit design, but then I saw those wheels on Baymax’s charging station in the film and decided to make this a suitcase instead. Probably for the better, suitcases are more likely to be seen and used than your typical household First-Aid kit. Read the rest of this entry