Went with Street Fighter II for this globe design because the characters look good wrapped around the stand, however this idea could be applied to any geeky property that has its own world map: The Hobbit, World of WarCraft, The Last Airbender, Elder Scrolls, A Song Of Ice And Fire, and so on.
Apologies for the sparse map, I used the one from the very first version of Street Fighter II because it was easier to apply to a globe. Given more time I would incorporate a few more countries, including obscure ones like Canada.
Here is an arcade fight stick (or plug-and-play console) for CAPCOM. When a KO happens in a game like Street Fighter II, the board illuminates much like the background does in the game.
I was inspired by the brake lights on car, so I put a KO pattern on the board. It could have additional graphics and colors, but I went with my preferred less-is-more approach.
This would need to be a first-party release from Capcom or Neo Geo, because they would need to program the stick to respond to KO’s in the game.
You may recall Arcade games like Double Dragon, TMNT: Turtles in TIme, and The Simpsons Arcade Game. These were known as “side-scrolling beat ’em ups”, where the player(s) can freely roam an area and fight swarms of enemies. You’re able to move in all directions on a plane and jump. Combat was limited to punches, kicks, with a few combos at your disposal (jump-kicks). Survival was the name of the game – defeat your enemies and movie on, with only so many lives and health at your disposal.
Continue reading ➞ Merging Fighting Games With Side Scrolling Beat ‘Em Ups