SNES Everdrive Design

SNES Everdrive Mario Kart Lakitu by Dave Delisle davesgeekyideas

If you’re not familiar, Everdrives are flashcarts which store games via an SD card, and there are currently several on the market for cartridge-based systems, including the SNES. Thought I’d utilize the built-in LEDs, which happen to be the same colors as a traffic light, for this fun Mario Kart-inspired design.

Everdrives are a bit pricey but they can do some pretty cool stuff besides playing ROMs on original hardware, such as the ability to add CD-quality music to games. I would love to play Zelda: A Link to the Past with an orchestral score, or TMNT IV with arcade-quality music and sound effects.

Mario Kart Torsion Pendulum Clock

Mario Kart clock design by Dave Delisle davesgeekyideas

3 o’clock? More like Luigi o’clock, amiright? I say this because the hands on the clock look like an ‘L’…okay that joke was funnier in my head.

Anyways, whenever I see one of those fancy torsion pendulum clocks, specifically ones with the the orb-shaped weights, I am reminded of the Koopa shells spinning around a racer in Mario Kart.

Racing Game Proposal: Head-On Combat Zones

Racing Track design by Dave Delisle

The last post which featured Mario Karters running amok all over the track got me thinking: wouldn’t it be cool if you could combat other racers head-on for brief stretches?

How it works: The racers are split into 2 groups. They race on two tracks (that are mirror opposites) which are conjoined in small stretches (“Chaos Zones”, in light gray in above image), allowing racers to combat each other head-on. The start/finish line is placed on a conjoined section.

Bay Area Rapid Transit Map - Super Mario Kart Style

BART Map San Francisco Oakland Airport Rail Super Mario Kart Track 2012 Dave Delisle davesgeekyideas.com
Click To Enlarge

Now available as a high-res poster you can purchase here.

Yesterday I posted a work-in-progress (since deleted) of this map, and now I am happy to report I completed it. Was able to get the right pixel look I wanted for the track, making it look rendered by the SNES’ Mode 7. I also substituted the Blooper fishes for warp pipes, and added cul-de-sacs to the end of the tracks to undercut their ‘dead end’ nature.

To reiterate, this BART map is based on the Rainbow Road track from Mario Kart (SNES), which is why the terrain is dark. However I see a lot of transit maps using this look for the background, so it works pretty well if I may say so.