When EA announced Star Wars Squadrons earlier this week, a game that includes VR support, my first thought was this contraption: a VR headset combined with a Rebel pilot helmet. With built-in headphones and microphone it appears to be an ideal gaming rig.
With everything packed into a helmet, it might be more comfortable to wear than a regular VR headset. A counterweight in the back would help distribute the weight, and the lenses would be suspended from the helmet visor instead of being strapped onto your face.
Then again, there’s probably a good reason VR hasn’t been packaged in helmet form yet: it might get too hot under there? Some motorcycle helmets have cooling fans, so that could be a solution.
Tamagotchis allowed people to care for virtual pets, and I thought Baby Yoda would be ideal for such a toy. Now you can look after the little green spud, or frequently endanger him just like the TV show does.
Continue reading ➞ Baby Yoda Tamagotchi
I’ve owned an LDK Game Console for several months now, and every time I use the thing I’m reminded of BMO from Adventure Time. Just swap a few colors around and you are done. I’m hoping LDK considers issuing this color variant in the future, I would certainly grab one.
This is a homage to the Snoopy Sno-Cone Machine, a toy that’s been around for over 40 years. I’m not a fan of Snow Cones, but Ice Cream? All day every day.
The THOR Hammer Tool Set was recently given the mini treatment, thought I’d do the same for the He-Man power bar that I posted a few years ago. This time the power sword is a compact USB wall adapter that also doubles as a Nite Lite.
I wanted this to be illuminated to simulate the “I have the POWER” sequence. It lights up when something is plugged-in, or automatically at night thanks to a light sensor.
The power prongs fold down to make this convenient for travel. A purple variant for Skeletor could also be done, something I didn’t mention in that power bar post. In hindsight I would also like the old power bar design to be illuminated, like this other power bar I designed.
This is a smaller version of a design I posted a few years ago, this time it’s for a single HDMI-based device. It allows you to switch between several devices without having to go behind the TV.
If you’re juggling a bunch of devices this would be extremely handy. Nowadays there are many plug-and-play consoles, clone consoles, video game dongles (from AtGames and Arcade 1UP), streaming devices, single board computers, and soon: gaming handhelds with HDMI output (the upcoming Analogue Pocket). Almost all of these are powered by USB too.
Most of these devices would benefit from a power switch, especially those game dongles which stay powered-on until unplugged (seen in the example below). So I included a humorous kill switch for the robot:
The robot’s body moves like a lever, so powering off this device makes it appear as though you are also deactivating the robot. The arms are loose and swivel freely, the LED eyes indicate power.
Cocktail arcade cabinets have been around for decades, but they are usually for 1 or 2 players. I believe there are enough games to enable a 4-player tabletop version.
This gadget is made possible by an IPS display, a superior display that can be seen clearly from all angles. I also want to include rotary joysticks, which can be toggled like a joystick for regular games (Pac-Man), or rotated for spinner games (Pong). The rotary joystick can be a button as well.
Continue reading ➞ 4-Player Tabletop Arcade