This controller design is to help make older game systems like the NES and SNES become more accessible. While it looks like a regular joystick, this was inspired by automatic shift knobs seen in modern cars. The hand rests on top and moves the stick for D-Pad inputs. The thumb controls the action buttons (A B X Y plus START/SELECT), while the index and middle fingers hit the L and R shoulder buttons (much like clicking on a mouse).
The action buttons can be placed on both sides of the stick to make this for both lefties and righties, OR another set of L and R buttons could be included to achieve the same dual functionality (the shape of the stick would need to be symmetrical). However it would be more comfortable, and better for button-mapping, if a dedicated version was made for right hands, and another for left hands.
While it could be wielded like a regular joystick, this controller may need to be placed in a spot that is similar to the aforementioned car shifter knob. The user would need to be sitting in a reclined position, with the controller parked next to their knee. This layout would yield the most comfort, especially for prolonged gaming sessions.
SNES was used as the example here, but the idea could be applied to most 8-bit and 16-bit systems, or other systems that had a single directional input (Saturn, Dreamcast). I already designed a one-handed controller for the Atari.
What if Nintendo made a Wario-like villain for the NES R.O.B.? The Virtual Boy looks like Darth Vader, so I went with that approach. In all honesty I was making a Virtual Boy 3D model for something else, and to me the device looked like an evil robot; low and behold another weird idea was born.
If it’s possible to punch a hole in an LCD screen (like smartphones do to accommodate cameras), then several holes can be made to allow physical game controls to peek through a display.
This approach could be done for smartphones or next-gen gaming handhelds (PS Vita 2?), but personally I would be happy if this was a dedicated retro gaming handheld, of which there has been an explosion of new models this past year.
Continue reading ➞ Fullscreen Retro Gaming Handheld
This was just a personal pet project to make all three Super Mario games for the NES look uniform in appearance, mainly in the style of Super Mario 3. The lower wordmark logos were for the sides of the box (and the top of the cartridge label too). Nothing against the first two games’ box art, which are iconic, this was just for fun.
The goal was to print these for some plastic clamshell boxes (like these ones I have) for display on my shelf, but I gave these games away to my nephews last year. Might still do this if I ever get the games again.
This can also be done with Pikachu and his tail, however I went with Donkey Kong because I dig his tie. This is a protective case with a picture frame stand and game storage. Do read on!
Continue reading ➞ Nintendo Switch Protective Case Design
This alarm clock would use the same technology found in Nintendo’s old Game & Watch handhelds, which had an LCD display with a color background layer. This would allow for a display comparable to the original Game Boy Color, and enable a simple alarm animation (which was another staple of the Game & Watch devices).
Continue reading ➞ Link’s Awakening Alarm Clock
The Game Boy Printer is quite the oddity in the history of video games, but you gotta hand it to Nintendo for trying something new. Thought I’d revive the device as a business card holder, because geeks gotta network too.
The button, it does nothing. A push magnet keeps this closed (like those found on kitchen cabinets), just press on the top cover to release and open. There is a sliding lock to keep this fastened.
I wanted this to dispense cards where the paper came out of the GB printer, but that would’ve made this too big. I’m pretty sure this would be almost the same size as the original printer for that replica vibe.