To fully experience Microsoft Flight Simulator 2020, you need a serious flight stick. Behold, a design based on those kiddie rides of yesteryear! If you are not aware, a “kiddie ride” is a coin-operated machine, usually located in a mall or department store, that allows a toddler to ride a small vehicle or animal. These rides aren’t as fun as they look.
This is merely a joystick with a toy plane attached. Holding the tail will allow you to tilt the plane in all directions, so the plane in-game will mimic the behavior of this flight stick plane.
Turning the rudder will… turn the rudder in-game. That takes care of all 3 axis of movement! Many joysticks can be rotated as well, so the plane could be turned in this fashion too, if the rudder is a pain to use.
The coin box can operate as the acceleration thingy planes use…looks like a big lever? It’s a bit gimmicky but that is what this controller is about. There are a few buttons on the stand as well.
This was a fun design, I enjoyed making it. When I first started my goal was to make an accessible flight stick (like this accessible steering controller) and it was pretty basic: a small plane balanced/perched on a raised stand, which can be pivoted and turned with a single finger. It couldn’t work, the user would be constantly adjusting the plane and it would be tedious and slow.