This controller design is to help make older game systems like the NES and SNES become more accessible. While it looks like a regular joystick, this was inspired by automatic shift knobs seen in modern cars. The hand rests on top and moves the stick for D-Pad inputs. The thumb controls the action buttons (A B X Y plus START/SELECT), while the index and middle fingers hit the L and R shoulder buttons (much like clicking on a mouse).
The action buttons can be placed on both sides of the stick to make this for both lefties and righties, OR another set of L and R buttons could be included to achieve the same dual functionality (the shape of the stick would need to be symmetrical). However it would be more comfortable, and better for button-mapping, if a dedicated version was made for right hands, and another for left hands.
While it could be wielded like a regular joystick, this controller may need to be placed in a spot that is similar to the aforementioned car shifter knob. The user would need to be sitting in a reclined position, with the controller parked next to their knee. This layout would yield the most comfort, especially for prolonged gaming sessions.
SNES was used as the example here, but the idea could be applied to most 8-bit and 16-bit systems, or other systems that had a single directional input (Saturn, Dreamcast). I already designed a one-handed controller for the Atari.
To fully experience Microsoft Flight Simulator 2020, you need a serious flight stick. Behold, a design based on those kiddie rides of yesteryear! If you are not aware, a “kiddie ride” is a coin-operated machine, usually located in a mall or department store, that allows a toddler to ride a small vehicle or animal. These rides aren’t as fun as they look.
This is merely a joystick with a toy plane attached. Holding the tail will allow you to tilt the plane in all directions, so the plane in-game will mimic the behavior of this flight stick plane.
Turning the rudder will… turn the rudder in-game. That takes care of all 3 axis of movement! Many joysticks can be rotated as well, so the plane could be turned in this fashion too, if the rudder is a pain to use.
The coin box can operate as the acceleration thingy planes use…looks like a big lever? It’s a bit gimmicky but that is what this controller is about. There are a few buttons on the stand as well.
This was a fun design, I enjoyed making it. When I first started my goal was to make an accessible flight stick (like this accessible steering controller) and it was pretty basic: a small plane balanced/perched on a raised stand, which can be pivoted and turned with a single finger. It couldn’t work, the user would be constantly adjusting the plane and it would be tedious and slow.
In my opinion the Atari joystick controller is a bit too unwieldy, only because the games you are playing with it are very simple (like Pac-Man or Galaga). A one-handed controller would be ideal for a more relaxed gaming session, or to play and eat Doritos at the same time.
Continue reading ➞ One-Handed Atari Controller