This design combines retro gaming and the lunchboxes that were popular in the 80’s. I was inspired by the Nintendo GameCube, which had a handle on the back of the console for portability. Thought it would be nice to have a complete console kit for travelling.
The console stores beneath the “window” of the lunchbox, so it can show off its large sticker, in this example I went with Mega Man. Two controllers, HDMI cable, USB power cable, and wall adapter all store underneath the console.
Continue reading ➞ Lunchbox Game Console
Remember when the Xbox 360 launched and the console featured interchangeable faceplates? It was a neat idea inspired by cellphones of the era, but it didn’t catch on sales-wise and the faceplates were nixed after a few years.
Continue reading ➞ Lightplates Concept
In my opinion the Atari joystick controller is a bit too unwieldy, only because the games you are playing with it are very simple (like Pac-Man or Galaga). A one-handed controller would be ideal for a more relaxed gaming session, or to play and eat Doritos at the same time.
Continue reading ➞ One-Handed Atari Controller
If it’s possible to punch a hole in an LCD screen (like smartphones do to accommodate cameras), then several holes can be made to allow physical game controls to peek through a display.
This approach could be done for smartphones or next-gen gaming handhelds (PS Vita 2?), but personally I would be happy if this was a dedicated retro gaming handheld, of which there has been an explosion of new models this past year.
Continue reading ➞ Fullscreen Retro Gaming Handheld
Top Gear has a “fastest lap” competition, where celebrity guests race against the clock. The racers use the same car, and drive on the same track. The type of car changes every so often, but generally speaking it’s an even playing field for all participants.
I think this formula would make for a killer free-to-play mobile game. I’m choosing mobile for this one, because this game is small in scope and quick to play — about a minute per session.
Continue reading ➞ Video Game Pitch: The Stig’s Fastest Lap
With back-lit arcade buttons being more and more commonplace these days, I feel there’s a lot of potential for themed buttons. These wouldn’t be used for the primary play buttons, they are intended for secondary buttons like player select and menu. The ones for Street Fighter above are normal buttons with a teardrop-shaped mount.
Continue reading ➞ Street Fighter Arcade Buttons
That is a question mark in the title, because I honestly don’t know if this will work: using a Steadicam arm rig to hold a VR headset. The goal is not to create a stabilized image, but to reduce the weight of the VR headset to almost nothing, while allowing complete movement of the user (within arm’s reach, literally). At least that is my theory.
The gimbals are directly above the head. The arm is affixed to a heavy pillar, that acts like a Steadicam operator. A chin strap may be needed to keep the headset on the user’s noggin. This rig could allow for really heavy headsets with huge displays and speakers, the whole nine yards. But again, I’m not really sure. Makes you think though.